Lay the guide ropes, set the timetable, and carry the river folk home before dusk.
Choose a reach
How to Play
Lay ropes: pick a ferry, then tap jetties in turn. Each new leg lays a guide rope across the river. The route loops back to the first jetty on its own.
Set the deck: tap a stop in the route bar to make the ferry wait there (0 to 20 ticks). "Boards first" picks who gets on first when the deck is crowded. A cart takes two places.
Run: watch the day play out. Scrub back and forth, re-plan, and run again as often as you like. Every run of the same plan plays out the same way.
The river: it flows left to right. Ropes slanting upstream are slow. Only one ferry may be on a rope (or on two ropes that cross) at a time. Sandbars and drifting logs block ropes for a while.
Folk: passengers walk off to the toll bridge if they wait too long. Never leave the fox with the hen, or the hen with the grain, on an empty jetty. Fog hides jetties until you place a lantern.
Score: ferry cost = 10 per rope + 6 per lantern + the tick of the last delivery + 15 per passenger lost. Lower is better: bronze for any clear, silver and gold for thrifty, quick crossings.
Controls: mouse or touch; keys: arrows pick a jetty, Enter lays a rope, Backspace undoes, W sets a wait, O load order, Q switches ferry, L lantern, R runs, Esc menu. Gamepad: stick or d-pad, A select, B undo, X run, Y load order, bumpers switch ferry.