BEACON
TINKER

A night on the rocks. Angle mirrors, split the light with prisms, colour it red or green, cut it into flash codes, and meet every ship, trawler and dory as the lamp sweeps round.
Touch, mouse, keyboard or gamepad. Sound starts on your first tap.

Nights

How to play

The lamp turns one eighth of a turn every few ticks, round and round, on a fixed clock. Its beam reaches only so far. The clock at the top shows the whole night; drag it to see where the beam points at any moment.

Each vessel sails a fixed course at fixed times (its dotted line and its bar on the clock). Its badge shows the light it needs: white, red (warn it off the reef) or green (the safe channel). Dots under the badge mean a flash code: two dots = two short flashes (dark, flash, dark, flash, dark).

Put pieces on the glowing mounts: Mirror (tap again to turn it), Prism (splits a beam in two, each turned an eighth), Red and Green filters (colour the light after them; the other colour is stopped), Shutter (opens and closes on a timer; tap to change its pattern) and Fresnel lens (throws the beam to full reach again). Fog eats reach three times faster.

A vessel that sees the wrong colour (red for a green ship, green for a red one) is misled and lost. White light never harms.

Press Run and watch the night. Cost = 10 per mirror or filter, 15 per shutter, 20 per prism or lens. Serve every vessel to clear the night; cheap plans earn silver and gold. Hint places a working piece; Ghost shows your best plan.

Keys: arrows pick a mount, Enter places or turns, 1-7 choose a piece, 0 lifts, Space or R runs, [ ] scrub, Z undo, G ghost, H hint, F speed, Esc nights. Pad: d-pad, A place, B lift, Y run, X ghost, LB/RB pieces, triggers scrub, Start nights.